- Q: What is this game? A simulation game inspired by pre-Inca civilizations, and set in a fictional South America.
- Q: What games inspired it? A: A mix of Gnomoria and Rimworld in terms of mechanics and gameplay. A little bit of Towns in organization, and a lot of Dwarf fortress in inspiration and passion from its developers.
- Q: Technology? A: HTML5 + WebGL (JavaScript).
- Q: Platform? Desktop-only browser.
- Q: Why not mobile? Tablet? A: I can't compete against the free-to-play model on mobile. Additionally, this would steal time from the desktop version.
- Q: Will it have multiplayer, will it find me a date for Thursday or clean my room? A: No
- Q: x failed. Why should I trust you? You shouldn't. For now, you can't even donate.
- Q: OK. Why prelude? A: In this first try, I want to explore the mechanics that make or break this genre. It is a relatively unexplored genre, and I think it is best to limit my expectations for now.
- Q: When will you engage with the community? A: If I have trouble implementing something, I'll let you know.
- Q: Can I monetize videos of Maggies:Prelude? A: For sure!
You play as the world map, and indirectly control characters, as they die, find treasure and adventure.
I want to be brutally honest: most games of this genre fail, for a variety of reasons. I want to minimize my chances of failure.
To do so, I will not allow people to give any amount of money until there is an actual game that can be played. If/when that happens, I will make sure that everyone understands that this project could be cancelled at any time.
That being said, it will not be cancelled. It is called prelude for a reason.
Thursdays I will answer questions and contemplate suggestions. This is not my dream game. But it is an awesome and essential part of everything I need to be able to make it.
Feel free to send me an e-mail if you have any other questions.
: Faq