Maggies:Prelude FAQ

Posted by on June 20, 2015
  • Q: What is this game?
  • A simulation game inspired by pre-Inca civilizations, and set in a fictional South America.
    You play as the world map, and indirectly control characters, as they die, find treasure and adventure.
  • Q: What games inspired it?
  • A: A mix of Gnomoria and Rimworld in terms of mechanics and gameplay. A little bit of Towns in organization, and a lot of Dwarf fortress in inspiration and passion from its developers.
  • Q: Technology?
  • A: HTML5 + WebGL (JavaScript).
  • Q: Platform?
  • Desktop-only browser.
  • Q: Why not mobile? Tablet?
  • A: I can't compete against the free-to-play model on mobile. Additionally, this would steal time from the desktop version.
  • Q: Will it have multiplayer, will it find me a date for Thursday or clean my room?
  • A: No
  • Q: x failed. Why should I trust you?
  • You shouldn't. For now, you can't even donate.
    I want to be brutally honest: most games of this genre fail, for a variety of reasons. I want to minimize my chances of failure.
    To do so, I will not allow people to give any amount of money until there is an actual game that can be played. If/when that happens, I will make sure that everyone understands that this project could be cancelled at any time.
    That being said, it will not be cancelled. It is called prelude for a reason.
  • Q: OK. Why prelude?
  • A: In this first try, I want to explore the mechanics that make or break this genre. It is a relatively unexplored genre, and I think it is best to limit my expectations for now.
  • Q: When will you engage with the community?
  • A: If I have trouble implementing something, I'll let you know.
    Thursdays I will answer questions and contemplate suggestions. This is not my dream game. But it is an awesome and essential part of everything I need to be able to make it.
  • Q: Can I monetize videos of Maggies:Prelude?
  • A: For sure!

Feel free to send me an e-mail if you have any other questions.

: Faq